It is eventually discovered that Sara in fact has a twin, who is killed by Sara near the end of the game.Īs the game comes to an end, the many artifacts are combined into a single device, which when combined with a special machine give the user nearly limitless psychic power. ![]() At the same time, he begins noticing strange behavior in Sara, who seems to rotate between friend and foe for no apparent reason. ![]() Nick defeats them one by one usually through creative combinations of his weaker but more varied psychic abilities.Īs Nick moves his way through the organization, he learns of mysterious, psi-based objects that have been the focus of wars over the last century (a cutscene suggests these artifacts are in fact the causes of wars such as World War II). Each is specialized in a certain field of psychic ability (the first boss, for example, is an expert in mind control) and far more powerful in that field than Nick. Nick also faces off against a plethora of former PSI-Operatives, all of whom have defected with the general that formerly led the PSI-Ops project. It begins with the game's most prominent power, telekinesis, and moves from there. ![]() After being imprisoned, the player is released by Sara and given a drug to regain his memory and lost abilities. When the story begins, Nick Scryer has no memory of who he is, his mind having been wiped in order to infiltrate a terrorist organization known as The Movement.
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