Please keep in mind this is only a GUIDE. Lastly i will be discussing the “Do's & Don't's” of placing and deleting objects, as well as base relocation. I will also be covering the specific 'complexity' value each object carries, and will also discuss base footprint and height limits. The use of 'Cuboid' objects as well as 'Infrastructure' objects will be covered extensively, as I believe these are the most confusing for most, and are also the most powerful object groups to be used in base construction. The building methods and architectural principles components will be fairly in depth. I will be outlining several key points in the article: object classification, building methods, architectural principles and - with the help of ReptillionFreak - interior design. This article is meant to be used as a tool for reference in constructing your own base in No Man's Sky. The link to the next segment will be at the bottom of the article*** ***Due to the 25 picture limit per blog, this article will be posted in 3 parts.
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